![]() ![]() Her good and sensible daughter winds up inheriting, and she eventually marries the third-son PC at the end of the game, who saved her life over and over. Long story short, the players accidentally-on-purpose create a situation in which both sons kill each other and then expose the treachery and adultery of their mother (I used Cersei's stats for the mother, by the way). Later the PCs ventured to the west where there was a war of succession going between the two sons of Lord Knott, who had recently died (some say he was poisoned by his southron wife, who favored one of the boys). I had Lord Uther hang onto that, though, because I didn't realize how powerful Valyrian steel was when I let them have it. Somewhere in all this the PCs also ventured north of the Wall and fought wights to recover the family Valyrian steel bastard sword that had been lost centuries before. I wound up twisting that one into a huge battle with an army of wildlings because I wanted to test out my homebrewed narrative battle rules based on GoO's BESM d20 supplemental rules. We started with the sample adventure "Trouble in Pembrook" at as four sons of Lord Uther Flint of the mountain Flints, set immediately before the beginning of A Game of Thrones. ![]() I ran an AGoT game earlier this was my first time GMing, but I think I did a pretty good job with keeping the Game of Thrones flavor while not treading on the main story too much. ![]()
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